Founding member of the Game Design Student Group, Game Design tutor, and presenter at the Interfaces Conferences held in Troy, MI. Notable courses taken include: Environment & Level Design, Advanced 3D Modeling & Animation in 3DS Max, Character Development, and Game Development Capstone. 2006-2008 Bachelor of Fine Arts in Game Production (BFA) International Academy of Design & Technology in Troy, MI Focus in Game Design, Management, and Production. Projects included clients/locales/relationships with Rossetti, Lochbridge, Wayne State University, Michigan Central Station, Passenger, and more. Notable courses taken include: Environmental Graphic Design Studio I&II, Typography and Iconography, Materials & Fabrication, and a Graduate Thesis. Marshall Ashton, MA Game Artist + Professor Įducation 2013-2015 Master of Arts in Environmental Graphic Design (MA) Lawrence Technological University in Southfield, MI Focus in Experiential Design and Narrative Devices in Games. Marshall Ashton, MA Game Artist + Professor
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